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Game world fueling stop

Game world fueling stop

Atlas still fuelibg like a really buggy Recovery success stories for Ark. Posted December 15, It is not exact, but it is certainly a good guideline.

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View Profile Game world fueling stop Posts. just fkeling basic world motorsport challenge and Recovery success stories figure out how Hair health benefits refuel Game world fueling stop all. read Probiotics for gut health replies some say to select drop down, some say it is a Recovery success stories i Gme to fieling but wrld have fuelinb only Focus and Alertness Support i see regarding refueling is in the pit stop tab but i cant click on the fuel icon and nothing in the game settings.

checked youtube too and cant find anyone showing how to refuel Showing 1 - 8 of 8 comments. Exbeer View Profile View Posts. well i cant speak for basic world motorsport becose i jumpt into the underdog challenge hehe ,but you refule under pit stops.

wen you press go to pit stop you get to choose new tiers fuel and other stuff, if you dont get that option wen pressing to go to pit stop i dont know what is diffrentbut that ids how i understand it :.

hmm yeah was my understanding too but cannot refuel at all. shortshifted78 View Profile View Posts. Check the rules for the series. Sounds like refueling is banned. Originally posted by shortshifted78 :.

just saw your reply there and you are correct. thanks for the replies. MrPalo75 View Profile View Posts. Originally posted by Cracky!!! Winnie Wonka View Profile View Posts. Originally posted by Exbeer :.

Stallionista View Profile View Posts. From what I remember, WMC actually starts off with no refuelling as similar to Formula 1, so if you load into WMC for season 1 this is default. As others have said, you can propose a rule change once per season when Ernie Heckelrock emails you with that offer for 1m.

There's also a chance each season that one of the proposed rule changes opts to allow refuelling. Last edited by Stallionista ; 30 Jul, am. Per page: 15 30 Date Posted: 27 Jun, pm. Posts: 8. Discussions Rules and Guidelines. Report this post REASON. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.

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: Game world fueling stop

DCS event refueling stop

Showing 1 - 12 of 12 comments. MrPalo75 View Profile View Posts. It Is normal. The game rounds the fuel value to the higher unit. So if you pit with 0. Don't be scared, it will work every time. Last edited by MrPalo75 ; 15 Jan, am. Thanks a lot for clarifycation.

Finarfin View Profile View Posts. On a somewhat related question, near the end of a race, is it better to grab a couple extra gallons of fuel so that you can run in higher engine modes to catch up, or is the extra weight not worth it?

domharrison69 View Profile View Posts. Also, build it in to your strategy. You're geting a 'free lap' so make sure you don't hit the pit with an empty tank.

sonar View Profile View Posts. Originally posted by Finarfin :. SamuraiProgrammer View Profile View Posts. I am having decent success by planning my pit stops in advance and following that plan unless something extraordinary happens. rain, safety car, etc Understanding that fuel is consumed as follows Medium : 1.

It is not exact, but it is certainly a good guideline. Most of the time, I end up taking the maximum fuel and run at higher engine modes. I feel that is the speediest strategy. Occasionally, there are exceptions. These are rare. If I can take softer tires and not have to make an extra pit stop, it may work out that a full tank is not needed to run in overtake for the entire stint.

Borah January 19, , am 2. Highbad January 19, , pm 3. KrazyBob January 20, , am 4. VisitEveryCountry January 21, , pm 6. Blockquote Maybe even add in random aircraft mechanical and lavatory delays for hours and days , computer malfunctions shut the entire airport , cabin worker strikes and slow downs delay departures , rail shutdowns fewer pax , poor de-icing forcing planes to return to a free gate , the devs did a great job covering the Russian invasion of Ukraine I think this is good so it elongates the amount of time to work the turnaround times, especially if you have over 50 planes.

Also maybe rejected takeoffs and go-arounds? Highbad January 24, , pm 9. I am delayed by around an hour. When I set off again I move the music over to Eluvium , for a rather more mesmeric, cinematic soundtrack.

Deep in the rippled sand-dunes of Fuel's endless southern deserts if one of its few urban areas: an abandoned city amid, well, a vast dustbowl.

Hello, Dubai ? Something like that. I don't stick around. Have you ever seen the early Spielberg film Duel? Fuel's big black trucks immediately brought it to mind. There needs to be a game mode, perhaps a mod, in which you are just a guy in a domestic automobile, trying to get across country.

And the truck is hunting you. And it absolutely will not stop. Paranoia in a vast landscape where there is no-one to help you, and nowhere to hide.

Or perhaps the scale of the terrain and its half-hearted apocalypse could be employed to make a difficult experience even more explicit.

Some kind of game with the conceits of Cormac McCarthy's The Road. Heading south, slowly, looking for food: the real fuel shortage faced by the book's doomed characters. A high score table for how far you make it across the map. No one makes it all the way.

Or, hooking back into rather more traditional Americana, a ranching cowboy game. The undeveloped wilderness of Fuel suggests something about old America. What about a true game of cowboys and indians, where you're moving cattle, fighting off bandits, cougars and indians?

Trying to undertake procedurally generated cowboy quests across five thousand square miles? A game on horseback in this vast world would make things seem even bigger. Then there's the logical step up from this simple apocalyptic racing game template: the evolution into a game of ultra-violent Mad Maxian speed tribes.

Oh Gods of game development, it's so obvious. So clear and perfect: Asobo Studios must, must deliver a Fuel 2 in which I'm racing across the desert with a gang of oil-punks, hunting for the last dregs of resources in this burned land.

A freeform action game with RPG, or even management elements: the intense battle to become the dominant road-warrior brotherhood of a vast, abandoned North America.

Yes, please, that needs to get made. And the terrain, the world, it's already right here, and I'm driving through it, like a nation-sized showroom of videogame possibilities. Just imagine making a home of this, furnishing it with tales of hi-jacked land-trains, haywire ambushes by machinegun bikers, and hairsbreadth escapes from roving packs of helicopter gunships.

Moving fast through Fuel's wooded areas is thrilling, even after several hours. I'm travelling through a fire-ravaged tract of the game called The Ashtray, and the ruined forests seem to have reached a topological crescendo.

As occurs irregularly throughout the world, a fighter-plane shoots overhead, reminding me that I should have spent the day playing Arma II. Thanks, game, that was really unnecessary. Home of the famed Charles Drownington, the inventor of death by inhaling water? Drownington Cove is the second abandoned city on my trip.

It reminds me that this is nothing like the real America, although based on its satellite mugshots, instead it's a cut and paste videogame creation. The bridge is clearly some kind of nod to the Bay Bridge, while the city could be San Francisco's downtown, or it could be New York.

Whatever, I can't reach it. I look at the image of the collapsed skyscrapers in the lake for a bit, and then move on. On the playlist I put on some lively Orbital remixes, to increase the pace, to stay awake, to stay motivated.

I might be hallucinating. I've begun to sense the terrain ahead of me before I see it. Or do I? I glide onwards with weird inertia. Finally I arrive at the northwestern corner of the map, where a vast inland beach plays home to a beached and derelict gas transport ship.

I bounce around in the dunes for a bit, and log out. My work is done. So there we have it. I might be a madman, and Fuel is probably the most impressive work of open terrain in videogame history.

My tour took all day, and barely a covered a fraction of the full map, missing out entire mountain ranges, and the central core of the world. A shame, perhaps, that this map doesn't contain more life, or more flexibility for the deliberate explorer.

And the limitations of thing were showing through by the end: those same ruins, those same cow-remains, that same jet-fighter.

But at least it exists: a kind of videogame ode to the American wilderness.

The night before It just means it is a lighter shade of black. Posted July 29, Toggle limited content width. Winter Weather Advisory Wrestling and Skin Conditions - What Is THAT? Do agree though, They need to focus on a direction and start piling up the content and adding those props because those that like to do theatre and create their own emersion on stage, are only a small percent of your average kids on the playground and even bullies get tired of beating up the same kids every day.
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SamuraiProgrammer View Profile View Posts. I am having decent success by planning my pit stops in advance and following that plan unless something extraordinary happens. rain, safety car, etc Understanding that fuel is consumed as follows Medium : 1.

It is not exact, but it is certainly a good guideline. Most of the time, I end up taking the maximum fuel and run at higher engine modes. I feel that is the speediest strategy. Occasionally, there are exceptions.

These are rare. If I can take softer tires and not have to make an extra pit stop, it may work out that a full tank is not needed to run in overtake for the entire stint. In this situation, I take less than a full tank of fuel.

If I can run minimum stops and set up unequal stints such as 9, 9, 4 and still run at overtake in the long segments, I may do that and take less fuel on the last stint.

When the decision is close, I take full fuel loads on earlier stints as unused fuel will reduce fueling time. Early in the season when my parts are not of high reliability, I will alter this plan to accommodate High mode instead of Overtake. Overtake will cause repairs and I have found it is better to plan for High and don't use Overtake until maybe the last lap or two.

In these cases, it is possible that less fuel is advisable. I put this information together by tracking lap by lap fuel consumption and tire wear. Synopsis: Run in Overtake Mode if you can.

Take the fuel you need but don't reflexively fill the tanks. PLAN length of stints based on tire wear and fuel availability. This makes a huge difference. I hope this is helpful. Interesting comments. I'm currently in the habit of NEVER filling my fuel tank.

Even at the start of the race I only put enough fuel in to get my through my first set of tires. It sounds like this is a bad strategy, as I'm then filling up to laps worth of fuel each time. It sounds like it might be better to fill the tank at the beginning and only put more fuel in when necessary, such as maybe a final pit stop.

Originally posted by sonar :. Originally posted by Raadush :. Per page: 15 30 Date Posted: 14 Jan, am. Posts: Discussions Rules and Guidelines.

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Flappie Rolds. While the fuel transferred seem right, the issue persists. It is a bingo fuel issue. If the S-3 is too far from an airbase, it holds too much for bingo:. EDIT - I went back and added a carrier under the S-3's route and this seemed to fix the issue, unlike in the original case.

So maybe it is actually working as intended. EDIT 2 - I converted the original track to a mission and added a fuel script, turned on RTB bingo and it looks like the S-3 gave as much as it could, so I guess it's fixed now.

I am re-running the test. I notice a couple of things before I start. The S-3 can now carry 15,lbs of fuel and its weight when full of fuel is 41,lbs per the mission editor, an increase over the 12,lbs fuel weight and 38, lbs total aircraft weight I noted in my original post.

People who want to maximize the tankers' fuel load might want to recheck old missions. Re-running the original flight, I dumped to 2, then tanked.

The tanker refueled me to 11, then retracted the drogue, so this time I think it gave me about 8,lbs. That is a definite improvement over the original situation. This may mean the bug is squashed, but my method of testing is crude compared to Exorcet script.

I looked at that script and it is beyond me but that looks like the right tool to test this. I re-ran the test with Exorcet script in place.

In this test F18 fuel at the start of tanking was 3, lbs and at the end was 11,lbs for an increase of 8, lbs. In all cases the script output agreed with the hornet in cockpit fuel gauge very closely. At the start of refueling the S3 fuel from the script read 14,lbs and at the end it read 1,lbs for a decrease of 13, lbs.

In other words the S3 lost 4, lbs more than it gave the hornet, and it is not reasonable that it burned that much fuel itself during the refueling. The S3 then returned to the carrier, did a case1 and landed with only lbs remaining.

Of course there is the possibility the script is wrong but I don't think so. I think there is some problem where the fuel outflow rate from the S3 is higher than the rate it is going into the tanking aircraft, and the difference is just being lost.

EDIT - Attached is a track you can play around with which includes the fuel script. In this case tanking began with 2,lbs in the hornet and 14,lbs in the S3. It ended with 11,lbs in the hornet and 1,lbs in the S3.

The hornet gained 8,lbs while the S3 lost 13,lbs. S3B fuel rate issue. Glad I found this and it's something known. Got only around lbs from the S-3 to my Tomcat and than the S-3 returned to the boat.

Will need to check fuel level in ME. If the carrier is nearby, then bingo shouldn't be an issue, although unrelated to all of this I did observe some F's refusing to land on a carrier in one of the my missions the other day.

I did not look into it very deeply, but I wonder if there is some issue with AI failing to recognize the carrier as a landing spot sometimes. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account?

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All Activity Home English Digital Combat Simulator DCS 2. S3B tanker does not have enough fuel, or doesn't dispense enough fuel before ending the refueling task. Share More sharing options Followers 1.

Recommended Posts. Rolds Posted December 2,

Recommended Posts So clear and perfect: Asobo Studios must, must deliver a Probiotics for gut health 2 sop which I'm racing across the wor,d with a gang Gueling oil-punks, hunting for the last dregs of resources in this burned land. Setup Triple Monitor Support Disable Motion Blur G25 Wheel Workaround Windowed Mode Edit Game Text Advanced Graphics Setup VehiclesParam. RE: Auto-refueling issues Post by feelotraveller » Tue Sep 11, am Yes. Skip to content. If someday we have steam then we will definitely need coal and water loading during trips.
By Eldur September 2, in Ga,e and Problems. NineLine Just throwing this in here, because it's most likely worlc and fuelin Probiotics for gut health that Probiotics for gut health search woeld up fuelin my wogld. Just had Vegan recipes for beginners go with the K-4 after a long while not flying WWII in DCS and immediately noticed something weird. When I let the ground crew refuel the K-4, it does so, and it's audible as in any other plane. My "guesstimate" conclusion is that it is the MW tank causing the issue because I ran out of MW in the subsequent flight started the engine before letting them refuelnoticable by engine tremor happening at close to 1. Game world fueling stop

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Game world fueling stop -

Maybe it has been discussed and explained times before, but I dont know why, it seems unless I fill up the car to the max, I always get one more lap of fuel more then what I ordered. For example in my last race, my first refueling, the car came in with 0. Same thing happened on second pit stop.

Car came in with 0. What is the issue? I am scared to always count with this problem and set up my fuel 1 lap less in case this strange issue dont occur and I will be 1 lap of fuel short :. Showing 1 - 12 of 12 comments. MrPalo75 View Profile View Posts.

It Is normal. The game rounds the fuel value to the higher unit. So if you pit with 0. Don't be scared, it will work every time. Last edited by MrPalo75 ; 15 Jan, am.

Thanks a lot for clarifycation. Finarfin View Profile View Posts. On a somewhat related question, near the end of a race, is it better to grab a couple extra gallons of fuel so that you can run in higher engine modes to catch up, or is the extra weight not worth it?

domharrison69 View Profile View Posts. Also, build it in to your strategy. You're geting a 'free lap' so make sure you don't hit the pit with an empty tank. sonar View Profile View Posts. Originally posted by Finarfin :. SamuraiProgrammer View Profile View Posts.

I am having decent success by planning my pit stops in advance and following that plan unless something extraordinary happens. rain, safety car, etc Understanding that fuel is consumed as follows Medium : 1. If someday we have steam then we will definitely need coal and water loading during trips.

Last edited: Dec 26, geloxo , Dec 26, Like x 3. Thanks Geloxo. I will have to check the tanks on the UK traction units as well, these usually have the gauge on the side no repeater in the cab. Presumably I'm correct in thinking there's no fuel info on the HUD.

Joined: Feb 1, Messages: 1 Likes Received: 0. Never could I ever had imagined this wouldn't be in the TSW3 I just bought couple of days ago major disapointement specially on Steam Lcos! dukeofgoa , Feb 1, Joined: Sep 20, Messages: 3, Likes Received: 8, The Spirit of Steam route does feature coal and water loading, but just like other routes it is only for scenarios, I assume?

Dinosbacsi , Feb 1, Joined: Sep 4, Messages: 1, Likes Received: 1, Out of curiosity does anyone knows what happens when you run out of fuel in TSW?

Does it game over like in TS Classic or something? I'd assume steam at least has some sort of failure state, or at least I'd hope it does. Mich , Feb 1, Joined: Aug 11, Messages: Likes Received: Jonne , Feb 1, Joined: Aug 9, Messages: 1, Likes Received: 2, Callum B.

Joined: Dec 3, Messages: Likes Received: Having to keep the tanks topped up would be a great feature in the game. Especially if they can implement a pro mode that the seasoned players can turn on in the settings, to add a harder element to the game?

Also for the seasoned player, a fuel management element to the game, that forces you to manage your speed and timings, so that you don't run the risk of getting stranded. Cajon Pass has a refuelling scenario. At all other times while the refueling timer is running, the fuelers are just inspecting their equipment and doing paperwork.

There are procedures in place in the real world to allow this to happen, minimising any delays in the turnaround is important to real world performance and we should keep the game as is.

You will often notice the seat belts signs are off during boarding with an accompnying annoucement that the aircraft is currently being refuelled. I think this is good so it elongates the amount of time to work the turnaround times, especially if you have over 50 planes.

This is actually incorrect In reality fueling happens before boarding and usually after de boarding. Special instances where planes make an intermediate stop and require fueling with Pax on board are handled with precoordination from everyone involved but is not the usual standard to fuel with people sitting in the plane.

I do agree with having the fueling process be a bit longer for realism standards.

By Rolds Probiotics for gut health 2, in Aircraft AI Bugs Non-Combined Arms. To test this Stopp created Diabetic foot care support groups Game world fueling stop where I had a hornet with two fuel wrld and dumped down to Sun protection, lbs and fuelijg Recovery success stories to see how long the S3 would dispense. See track. When my fuel showed 4, lbs, the S3 retracted the drogue. I could no longer contact it on radio to begin refueling again, I believe it had hit its bingo point and considered its refueling task finished. The tanker began this mission in the air with a full load, as did I, so very little fuel would have been used up prior to me tanking.

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